![gamemaker studio 2 tilemap collision gamemaker studio 2 tilemap collision](https://cdn.discordapp.com/attachments/153629473789444096/320195152457236481/unknown.png)
Some of this stuff explains itself, but I’ll cover enough stuff to minimise confusion and be as beginner friendly as possible.
![gamemaker studio 2 tilemap collision gamemaker studio 2 tilemap collision](https://i.ytimg.com/vi/ljW6Vpf0gMM/maxresdefault.jpg)
It’s possible you may not need to read all this section. For example, tilemap collision is shown in both “YoYo Dungeon Lite” and “YoYo Platform Lite” – the latter shows examples of both using tiles for one-way ground collision and using tiles (from the same tileset) as ladders. I am not including a downloadable project for this guide – this is because you can see more advanced implementations of most of these features by looking at the demos included with GMS2, so there’s little point in having me writing a whole project. There are Drag n’ Drop equivalents to some of the functions, but not all of them. I’ll basically be going over the most important GML functions that can be used with layers and their usage, as well as linking to the relevant documentation pages.
#Gamemaker studio 2 tilemap collision update
![gamemaker studio 2 tilemap collision gamemaker studio 2 tilemap collision](https://i.ytimg.com/vi/rhVyKIbvpBM/maxresdefault.jpg)
Updated layer_create as layers can be created with names after all!.I will leave a (dd/mm/yy) formatted date on this post, so you know when it was last updated: 18/09/19 - Moved the guide to my website and made formatting tweaks (the last content update was 28/11/16 – Added layer position and speed functions)